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miete ("thought") + lause ("phrase")

count: 8

filter: tag = stories clear


A Theory of Fun for Game Design (Raph Koster)


We learn through stories; we become who we are through stories.
page: 48
tags: stories

Stories are one of humanity's chief teaching tools. Play is the other. Lecturing runs a distant third.
page: 88
tags: teaching stories learning



Bird by Bird (Anne Lamott)


When we see someone and say "How are you?" we know that by no they may have another story to tell, or they may be in the middle of one, and we hope it is joyful.
page: 48
tags: joy stories



Made to Stick (Chip Heath)


Stories put knowledge into a framework that is more lifelike, more true to our day-to-day existence.
page: 214
tags: stories knowledge

Stories have the amazing dual power to simulate and to inspire. And most of the time we don't even have to use much creativity to harness these powers--we just need to be ready to spot the good ones that life generates every day.
page: 237
tags: writing stories

People who are captivating speakers typically do no better than others in making their ideas stick--it's the stories that stick, regardless of the speaker.
page: 243
tags: ideas stories speaking



The Kobold Guide to Board Game Design (Mike Selinker)


There's little that makes an audience crankier than when their expectations about the kinds of things that are supposed to be happening at this point in the story aren't being met.
page: 13
tags: expectations stories



The Ultimate Guide to Video Game Writing and Design (Flint Dille)


(paraphrased) Someone who anticipates questions or expectations and develop a strategy for answering them has become a storyteller.
page: 36
tags: stories storytelling questions