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miete ("thought") + lause ("phrase")

count: 3

filter: tag = risk clear


A Theory of Fun for Game Design (Raph Koster)


Humans like things that significantly reduce the odds of unpredictable things happening to them. But we also dislike tedium, so we allow unpredictable things inside the confines of predictable boxes, like games or TV shows or books. The purpose of games is to package up the unpredictable and the learning experience into a space and time where there is no risk.
page: 118
tags: predictability tedium risk experience



Against the Gods (Peter L. Bernstein)


Nobody takes a risk on the expectation that it will fail.
page: 12
tags: risk

Any decision relating to risk involves two distinct yet inseparable elements: the objective facts and a subjective view about the desirability of what is to be gained, or lost, by the decision. Both objective measurement and subjective degrees of belief are essential; neither is sufficient by itself.
page: 100
tags: risk decisions