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miete ("thought") + lause ("phrase")

count: 3

filter: tag = fun clear


A Theory of Fun for Game Design (Raph Koster)


As we grow up, we don't actually put away the notion of "having fun." We just migrate it to other contexts. There are games all around us, we just don't call them that.
page: 50
tags: fun games



The Kobold Guide to Board Game Design (Mike Selinker)


If someone says "Let's play again" immediately after losing a game you designed, it's fun enough.
page: 39
tags: fun design play games

If a player is losing but has no chance to gain ground, it will take away from the experience.
page: 52
tags: experience fun games