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miete ("thought") + lause ("phrase")

count: 2

filter: tag = dialogue clear


The Ultimate Guide to Video Game Writing and Design (Flint Dille)


Words matter, and dialogue should be used to give the player direction. Prioritize their actions wherever possible.
page: 25
tags: dialogue actions

The fifth time you hear the same wisecrack form the same character, the game feels stale.
page: 42
tags: dialogue game design